![]() ![]() check t/o dist too - looking at vids, 17 seconds for a C-172 to takeoff climb rate for GA planes seems optimistic.always set GA aircraft weights to MTOW so they don't take off so fast for short flights.planes decelerate slower when landing if their exit is far ahead.If on, aircraft that support the bus will leave their navigation lights on when parked. This is set on by default for gates and off otherwise. add field to airport ops file that lets you specifiy if that parking spot has a ground service bus.add fields to airport ops file to set max GA/mil flights per day per aircraft type - up to a max of 8 per day per parking spot are allowed - also add percent out and back flights.added runway option for runway to allow touch-and-gos in airport ops file.make sure correct runway operations is selected when going to a new airport which can happen like when not using WT ATC. ![]() move "use dynamic taxi routes only" option to airport ops window since it's specific to an airport and should be a persistent setting.added button to save/reload STARs in Airport Operations window.added section to define bridges that aircraft taxi over for places like EDDM where aircraft taxi over a bridge that cars drive under.end approach early if final approach leg doesn't look like it will end up having plane lined up with runway like the VDM16 approach at LGZA.handle approaches where the runway lat/lon coordinates are not defined in the navigraph data - get the info from apt.dat instead when this happens.make sure a SID is exited at cruising alt if close already to arrival airport.approach updates so STARs end earlier when planes require back-tracking to the airport so they don't fly 15 miles past the airport - STAR exit points are calculated automatically for generic STARs and stored in the airport ops file.For example, say the navigraph data has STARs for runway 16L but in X-Plane, the runway is now known as 17L, WT will match the navigraph STARs for 16L to the new runway name. deal with mismatches between navigraph data and X-Plane runway data due to magnetic drift.Animations are a big frame rate killer so this gives a big performance boost at busy airports. Creation of parked aircraft objects with no animations which get drawn for parked aircraft.Lots of animation fixes for landing gear and addition of slotted flaps to many aircraft that were missing them.The aircraft builders have added lots of new aircraft and liveries. ![]()
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